There are no actual goals in the game, it being a physics sandbox. The message can be rotated around BOY's body with up and down on the D-pad. Additionally, you can message friends playing the game using an internal messaging system which displays up to 32 characters on BOY's side. There is support for taking screen shots, recording videos and uploading them to YouTube. If you leave the controller alone for a while, BOY wanders around on his own until the player resumes control, meaning that the game could be left on overnight or all day and returned to with unpredictable results. You can then walk the two halves totally separately, until you either manually return to the Boy House chimney or make the head end eat the tail end, putting him back together. BOY can be torn in half if his two ends are forcibly pulled apart by a spinning machine or other object. If BOY is in the air when he does this, the action propels him through the air. You can also make him eat objects with his front end and. BOY is also capable of floating and flying, each end of his body controlled separately with the left and right triggers. The player can stretch his body like a slinky dog by making his front and back legs walk away from each other, the length his body can stretch to is only limited to the size of the map. Each set is controlled independently with the left and right analogue sticks. No one knows what's going on.īOY has two sets of legs. ![]() This, coupled with the utter chaos in each play session, makes the overall atmosphere kind of like if Terry Gilliam directed Dire Strait's music video Money For Nothing. While the art style is reminiscent of spiritual prequel, Katamari Damacy, it's also more basic, not having any enemies, time limits, or immediate goals or missions. In Noby Noby Boy you control a strange creature named BOY, exploring surreal, randomly generated worlds featuring a plethora of objects animal, vegetable and mineral.
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